Monster Hunter World - Patch 2.0 Now Live

As I mention in a previous article, Deviljho is coming to Monster Hunter World on March 21st. Well that day has come and the patch is now live.
Capcom has detailed all the changes that have gone into this patch. Not only are players getting a new monster to hunt and armour to forge, they are also getting a ton of weapon balances, and quality of life changes.
 I am personally looking forward to the ability to return to the gathering hall after a hunt, and the I hope to see a noticeable change in loading times. Also they have taken away the ability for other players to be trolls at the end of a hunt. Before they could hit another player and prevent them from carving the monster they just killed. Now after the quest is complete, the ability to hit another player goes away. Well done Capcom!
 Don't forget that the Spring Blossom Event starts soon on April 5th, and runs until April 19th. So much to do so little time.

As for the patch, the amount is too numerous to go through in detail but I have included what Capcom has list on their site here:

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WEAPON BALANCE UDPATES
Great Sword
  • Charged Slash II — Damage increased.
  • Charged Slash III — Damage increased.
  • Strong Charged Slash II — Damage increased.
  • Strong Charged Slash III — Damage increased.
Long Sword
  • Foresight Slash — Time window to successfully trigger increased.
  • Foresight Slash — Hitbox to successfully trigger increased.
  • Foresight Slash — Damage hitbox increased.
  • Foresight Slash — Increased the angle that the player can control the direction of the attack.
  • Spirit Helm Breaker — (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.
Sword & Shield
  • Roundslash — Damage increased.
  • Wedge beetles can now be used when using the slinger with your weapon drawn.
Dual Blades
  • Demon Gauge — Can now be increased by Demon Mode roundslashes and Demon Flurry Rush.
  • Demon Mode — Fixed a bug where you could not cancel Demon Mode when transitioning from a Demon Dodge.
Hammer
  • Charge Tier 2 — Charged Upswing stun values increased.
  • Charge Tier 2 — Charged Brutal Upswing stun values increased.
  • Charge Tier 3 — Charged Big Bang stun values increased.
Hunting Horn
  • The Encore effect for the Self-Improvement melody now also increases your attack power (the effect is now "Attack Up + Deflected Attack Prevention").
Lance
  • Counter-thrust — Temporary knockback negation during a successful counter-thrust.
Gunlance
  • Shelling — Damage parameters increased when sharpness is yellow or worse.
  • Sharpness loss alleviated for all Wyrmstake Cannon and Wyvern's Fire attacks.
  • Wyrmstake Cannon — Damage increased.
  • Wyvern's Fire — Damage increased.
Switch Axe
  • Zero Sum Discharge — Level 4 Earplugs effect during use.
  • It is now possible to chain the beginning of Sword: Jumping Element Discharge into Zero Sum Discharge.
  • Zero Sum Discharge Finisher — Damaged increased.
  • Mounted Discharge Finisher — No longer causes sharpness loss.
  • Zero Sum Discharge — (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.
Charge Blade
  • Impact Phials — Attack power bonuses from effects other than that of the Artillery skill (for the explosions) were decreased.
  • Axe: Super Amped Element Discharge — Stun values decreased for Impact Phials.
  • Phial stun values increased for all attacks other than Axe: Super Amped Element Discharge.
  • Elemental values increased for Power Element Phials.
  • Axe: Super Amped Element Discharge — Power Element Phial explosions spaced closer together to make them easier to hit.
Insect Glaive
  • Improved the effect of the attack power increase for red/white and red/white/orange extract hybrid effects.
  • Extract effect times increased overall.
  • Extract effect times no longer decrease while mounting a monster.
Bow
  • Dashing Shot — Fixed a bug where the Spread/Power Shots skill effect was applied twice.
  • Dragon Piercer — Fixed a bug where you could shoot past the attack's angle limitations. Now shoots straight ahead of the player, regardless of the camera angle, when shot with the camera angle past the attack's angle limitations.
Light Bowgun and Heavy Bowgun
  • No adjustments were made.
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GAME SYSTEM ADDITIONAL AND CHANGES
  • Optimized data processing to reduce loading times.
  • Added the feature "Kick from Online Session" to the player list.
  • Added "Return to Gathering Hub" (single player) and "Disband & Return to Gathering Hub" (multiplayer) to the options for "Select Return Destination" after a quest.
  • Added the "Text Size" setting for changing subtitle text size, under Start Menu > Options Game Settings.
  • In the "Online Session" menu, the name for the menu command "Squad Session Search" was changed to "Create/Search for a Squad Session" (the functionality is unchanged).
  • Attacks from allies no longer interrupt you during the carving animation. Additionally, players are now immune to all hit reactions, including bombs, during carving animations after quest completion.
  • Slightly reduced the amount that the Scoutfly Level (which is tied to monster research levels) gauge decreases after each quest.
  • Added the game version number to the game's title screen (for this update—PS4: 2.00; Xbox One: 2.0.0.0).
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